You could support in Maya if you have doubt, slecting a uv and then you will be able to locate it in your uv map. Make a base color and then keep going with the shadows, middle tones and at the end details. In my case I add some marks in a brown tone. Be careful doing this, I have been having problems to make it smooth in the cuts.
Try to keep the same color and shadows in the connections. After you are done and test it in your model you will be able to apply it to it and create the bump.
Bump is really helpful, it creates the ilusion of bevel without having it in your model. You can create it in the same UV color psd. Just leave the details that will bevel and turn it into a black and white image, or grayscale. Export it and in your texture is a link for BUMP so click the little checker square and load your file. You can fix the depth and all this attributes for better results. Check it out here:

Here is my textured meeper or chubbs, as you want to call it. Of course as I keep learning it will get better.

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