Hey, I have been looking lipsync and blend shapes for the meeper character. It has been hard but at the end it will definitely looked good. My textured environment scene is still in stock, until I finally arrive to rendering and mental ray. I really like texturing, it is really interesting but in maya there area many options like bump, specular, shading, bla bla bla. It is complicated!
Anyway, I can't wait to really see how texture could look more realistic, here is a proof of what I have seen in tutorials. I am waiting to arrive to mental ray and other rendering details.
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